![]() ![]() Beetle's Shell -– An allied target is encased in a shell that prevents him or her from taking actions (including moving) but will absorb a fixed amount of damage before shattering.If the boulders strike a solid surface the boulder explodes, doing Pierce damage to anyone in the area. Twin Stones –- Two boulders fly out from the druid, causing Crush damage as they go.Purge of Toxins -– Purifies the target of any toxic presence in its body, giving a bonus against and reducing the duration of Poison and Disease effects.Stag's Horn –- Conjures an enormous stag horn to attack the target, causing Piercing damage and inflicting a penalty to Deflection and Reflexes.Returning Storm -– Brings a powerful storm into being, striking enemies in the area of effect periodically with bolts of lightning that Stun and deal Shock damage.Nature's Balm –- Draws on the healing power of nature, creating a rapid regeneration effect on party members.The more wounded the target, the greater the damage. Infestation of Maggots –- Enemies in the area of effect have their skin infested by hordes of burrowing maggots, inflicting Raw damage over time.Woodskin -– Creates a thick layer of bark over allies in the area of effect, affording them a Damage bonus to Pierce, Burn and Shock.Taste of the Hunt –- Caster's melee weapon becomes an ideal instrument for hunting, adding continuous Raw Damage to its attack and restoring Endurance to the caster with every hit.Insect Swarm –- Targets take Pierce damage over time and have reduced Concentration.Hold Beasts –- Forces a shrieking cry from the caster's throat, Paralyzing all but the most fearsome of animals.In addition to doing only fire damage, it targets the Reflexes defense instead of Deflection. Firebrand -– creates a massive sword-shaped blade made out of pure fire.Conjure Lesser Blight -– Gathers a few stray soul fragments, coalescing them into a Lesser Flame, Wind, Rain or Earth Blight.Burst of Summer Flame –- Quickly generates an explosive flash of flame, inflicting Burn damage to anyone in the area of effect.Blizzard -– Conjures a violent storm of ice and snow, slowing inflicting Freeze damage upon any in the area of effect and slowing their Attack Rate.Autumn's Decay –- Creates a cone of putrefaction, causing immediate Corrosive damage and then more damage over time to any in the area of effect. ![]() Shoots sharp-thorned vines up through the ground, causing Pierce damage and potentially Sickening anyone in the area of effect.Ĭauses an icy wind of incredible power to arise, pushing back all in the area of effect and inflicting Freeze damage. Characters who set foot inside the area of effect become Hobbled. Rapidly grows a patch of twisted vines that surround and entangle anyone unlucky enough to get caught inside. Affected enemies suffer decreases Deflection and Reflex.ĭraws on the invigorating power of nature, creating a mild regeneration effect and raising Max Endurance on party members.Ĭalls down a shaft of intense sunlight, Burning and potentially Blinding enemies in the area of effect.Ĭonjures a giant pair of razor-sharp talons, causing Slash damage to all in the area of effect. Summon a flurry of thin bolts of lightning hitting enemies in the area of effect with Shock damage.Ĭauses enemies in the area of effect to glow with pale green light, making them easier targets. It contains a little bit of gold, but if you want it, you'll have to kill the Skeletons to get it.The Druid utilizes his or her innate connection with the natural world to Charm enemy animals in the area of effect. There is also some hidden treasure in the room east of the entrance to the next floor, guarded by Skeletons. There will be a few Guls in the first room, as well as two different directions you can go through containing a number of Revenant (left hallway) or Skeletons (right hallway). In the first floor, you'll want to go to the north-west corner of the map. Once you've defeated them, enter the tower. It will be a long fight, so make sure you're healthy enough to beat a large group of enemies. Go through the west side, and head down the stairs, but be careful, there will be a lot of Guls, Darguls, and a Skeleton Wizard inside of the south-west area. Simply follow the trail until you find a bridge with an opening to the west side. Get permission to enter Heritage Hill, and then speak to the Justicar near the gates in Heritage Hill to gain access. You'll want to head to the First Fires and speak to Wyla, who can be found in the Crucible Keep training area in the south-east. ![]()
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